# Decode ICO Decode `.ico` icons ## Installation ```sh npm install --save decode-ico ``` ## Usage ```js const decodeIco = require('decode-ico') const fs = require('fs') const source = fs.readFileSync('favicon.ico') const images = decodeIco(source) console.log(images[0]) //=> { width: 16, height: 16, type: 'bmp', data: Uint8Array(...), bpp: 32, hotspot: null } console.log(images[1]) //=> { width: 32, height: 32, type: 'bmp', data: Uint8Array(...), bpp: 32, hotspot: null } ``` ## API ### `decodeIco(source: ArrayBuffer | Buffer) => Image[]` Decodes the `.ico` file in the given buffer, and returns an array of images. Each image has the following properties: - `width: Number` - The width of the image, in pixels - `height: Number` - The height of the image, in pixels - `type: String` - The type of image, will be one of `bmp` or `png` - `bpp: Number` - The color depth of the image as the number of bits used per pixel - `data: Uint8Array` - The data of the image, format depends on `type`, see below - `hotspot: null | Hotspot` - If the image is a cursor (`.cur`), this is the hotspot The format of the `data` parameter depends on the type of image. When the image is of type `bmp`, the `data` array will hold raw pixel data in the RGBA order, with integer values between 0 and 255 (included). When the type is `png`, the array will be png data. The `hotspot` property will either be `null`, or an object with an `x` and `y` property. 💡 The `png` data can be written to a file with the `.png` extension directly, or be decoded by [node-lodepng](https://github.com/LinusU/node-lodepng) which will give you the same raw format as the `bmp` type.