{"version":3,"file":"DiscardStdoutTransform.js","sourceRoot":"","sources":["../src/DiscardStdoutTransform.ts"],"names":[],"mappings":";AAAA,4FAA4F;AAC5F,2DAA2D;;;AAE3D,qDAA0E;AAC1E,2DAAwF;AASxF,IAAK,KAIJ;AAJD,WAAK,KAAK;IACR,iCAAI,CAAA;IACJ,qDAAc,CAAA;IACd,qDAAc,CAAA;AAChB,CAAC,EAJI,KAAK,KAAL,KAAK,QAIT;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,MAAa,sBAAuB,SAAQ,qCAAiB;IAG3D,YAAmB,OAAuC;QACxD,KAAK,CAAC,OAAO,CAAC,CAAC;QAEf,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;IAC3B,CAAC;IAES,YAAY,CAAC,KAAqB;QAC1C,IAAI,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAClC,MAAM,IAAI,KAAK,CAAC,gEAAgE,CAAC,CAAC;QACpF,CAAC;QAED,IAAI,KAAK,CAAC,IAAI,KAAK,kCAAiB,CAAC,MAAM,EAAE,CAAC;YAC5C,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,cAAc,EAAE,CAAC;gBACzC,IAAI,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;oBAClC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;gBACrC,CAAC;YACH,CAAC;QACH,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,kCAAiB,CAAC,MAAM,EAAE,CAAC;YACnD,IAAI,aAAqB,CAAC;YAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,cAAc,EAAE,CAAC;gBACzC,aAAa,GAAG,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;YACpC,CAAC;iBAAM,CAAC;gBACN,aAAa,GAAG,KAAK,CAAC,IAAI,CAAC;YAC7B,CAAC;YAED,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,EAAE,IAAI,EAAE,kCAAiB,CAAC,MAAM,EAAE,IAAI,EAAE,aAAa,EAAE,CAAC,CAAC;YAErF,IAAI,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC7B,IAAI,aAAa,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;oBACrD,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC;gBAC3B,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;gBACrC,CAAC;YACH,CAAC;QACH,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,WAAW,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACrC,CAAC;IACH,CAAC;CACF;AAzCD,wDAyCC","sourcesContent":["// Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT license.\n// See LICENSE in the project root for license information.\n\nimport { type ITerminalChunk, TerminalChunkKind } from './ITerminalChunk';\nimport { TerminalTransform, type ITerminalTransformOptions } from './TerminalTransform';\n\n/**\n * Constructor options for {@link DiscardStdoutTransform}\n *\n * @beta\n */\nexport interface IDiscardStdoutTransformOptions extends ITerminalTransformOptions {}\n\nenum State {\n Okay,\n StderrFragment,\n InsertLinefeed\n}\n\n/**\n * `DiscardStdoutTransform` discards `stdout` chunks while fixing up malformed `stderr` lines.\n *\n * @remarks\n * Suppose that a poorly behaved process produces output like this:\n *\n * ```ts\n * process.stdout.write('Starting operation...\\n');\n * process.stderr.write('An error occurred');\n * process.stdout.write('\\nFinishing up\\n');\n * process.stderr.write('The process completed with errors\\n');\n * ```\n *\n * When `stdout` and `stderr` are combined on the console, the mistake in the output would not be noticeable:\n * ```\n * Starting operation...\n * An error occurred\n * Finishing up\n * The process completed with errors\n * ```\n *\n * However, if we discard `stdout`, then `stderr` is missing a newline:\n * ```\n * An error occurredThe process completed with errors\n * ```\n *\n * Tooling scripts can introduce these sorts of problems via edge cases that are difficult to find and fix.\n * `DiscardStdoutTransform` can discard the `stdout` stream and fix up `stderr`:\n *\n * ```\n * An error occurred\n * The process completed with errors\n * ```\n *\n * @privateRemarks\n * This class is experimental and marked as `@beta`. The algorithm may need some fine-tuning, or there may\n * be better solutions to this problem.\n *\n * @beta\n */\nexport class DiscardStdoutTransform extends TerminalTransform {\n private _state: State;\n\n public constructor(options: IDiscardStdoutTransformOptions) {\n super(options);\n\n this._state = State.Okay;\n }\n\n protected onWriteChunk(chunk: ITerminalChunk): void {\n if (chunk.text.indexOf('\\r') >= 0) {\n throw new Error('DiscardStdoutTransform expects chunks with normalized newlines');\n }\n\n if (chunk.kind === TerminalChunkKind.Stdout) {\n if (this._state === State.StderrFragment) {\n if (chunk.text.indexOf('\\n') >= 0) {\n this._state = State.InsertLinefeed;\n }\n }\n } else if (chunk.kind === TerminalChunkKind.Stderr) {\n let correctedText: string;\n if (this._state === State.InsertLinefeed) {\n correctedText = '\\n' + chunk.text;\n } else {\n correctedText = chunk.text;\n }\n\n this.destination.writeChunk({ kind: TerminalChunkKind.Stderr, text: correctedText });\n\n if (correctedText.length > 0) {\n if (correctedText[correctedText.length - 1] === '\\n') {\n this._state = State.Okay;\n } else {\n this._state = State.StderrFragment;\n }\n }\n } else {\n this.destination.writeChunk(chunk);\n }\n }\n}\n"]}