import AnalyticLightNode from './AnalyticLightNode.js'; import { getDistanceAttenuation } from './LightUtils.js'; import { uniform } from '../core/UniformNode.js'; import { lightViewPosition } from '../accessors/Lights.js'; import { positionView } from '../accessors/Position.js'; import { renderGroup } from '../TSL.js'; class PointLightNode extends AnalyticLightNode { static get type() { return 'PointLightNode'; } constructor( light = null ) { super( light ); this.cutoffDistanceNode = uniform( 0 ).setGroup( renderGroup ); this.decayExponentNode = uniform( 0 ).setGroup( renderGroup ); } update( frame ) { const { light } = this; super.update( frame ); this.cutoffDistanceNode.value = light.distance; this.decayExponentNode.value = light.decay; } setup( builder ) { const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this; const lightingModel = builder.context.lightingModel; const lVector = lightViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode const lightDirection = lVector.normalize(); const lightDistance = lVector.length(); const lightAttenuation = getDistanceAttenuation( { lightDistance, cutoffDistance: cutoffDistanceNode, decayExponent: decayExponentNode } ); const lightColor = colorNode.mul( lightAttenuation ); const reflectedLight = builder.context.reflectedLight; lightingModel.direct( { lightDirection, lightColor, reflectedLight }, builder.stack, builder ); } } export default PointLightNode;