import { type Instance } from '../../setup'; import { type Pointer } from './pointer'; import { pointerKey, PointerPosition } from './shared'; /** * This object is the single "virtual" mouse that might be controlled by multiple different pointer devices. */ export declare class Mouse { position: PointerPosition; private readonly buttons; private selecting?; private buttonDownTarget; private readonly clickCount; move(instance: Instance, position: PointerPosition): { leave: () => void; enter: () => void; move: () => void; } | undefined; down(instance: Instance, keyDef: pointerKey, pointer: Pointer): void; up(instance: Instance, keyDef: pointerKey, pointer: Pointer): void; resetClickCount(): void; private getEventInit; private getTarget; private startSelecting; private modifySelecting; private endSelecting; }